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oscargame's Projects

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

directx-sdk-samples icon directx-sdk-samples

This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK

dragon icon dragon

基于物理的光线追踪渲染器

dwsampleframework icon dwsampleframework

A simple C++ framework for implementing graphics technique samples using OpenGL.

easypusher icon easypusher

免费组件:简单、高效、稳定、免费的一款标准RTSP/RTP协议直播推送库,支持将H.264/H.265/G.711/G.726/AAC等音视频数据推送到RTSP流媒体服务器(例如EasyDarwin)进行低延时直播或者视频通信,支持Windows、Linux、ARM、Android、iOS等平台,EasyPusher配套EasyDarwin流媒体服务器、EasyPlayer RTSP播放器适用于特殊行业的低延时应急指挥需求! Android迁移到了https://github.com/EasyDarwin/EasyPusher-Android , iOS迁移到了https://github.com/EasyDarwin/EasyPusher-iOS

edxraster icon edxraster

A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.

edxray icon edxray

A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.

edxutil icon edxutil

An utility library including many containers, threading, OS, GUI and many other things.

elkengine icon elkengine

Simple graphics engine used as submodule in many of my projects

emake icon emake

你见过的最简单的 GCC/CLANG 项目构建工具

excel2json icon excel2json

把Excel表转换成json对象,并保存到一个文本文件中。

fflib icon fflib

FFLib is a lightweight c++ framework.FFlib is mainly designed for game server developing. But some components in FFLib is in common use. For example socket&net module, log module, thread&lock, tools for performance & memory leak check.用于分布式程序的c++类库,封装了socket、rpc、lua、CQRS框架、算法等组件,适于SNS、WEBGAME、MMO后台程序, about C++,linux socket,lua,rpc,broker,cqrs,timer,log libary

filezilla icon filezilla

filezilla是一款非常不错的ftp软件,这是我维护的filezilla客户端和服务器端源码。

game-programmer-study-notes icon game-programmer-study-notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看做一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

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