Comments (3)
have you test this in 1.6.8?
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have you test this in 1.6.8?
I tested it in both 1.6.8 prerelease 1 and also the debug version from June 2020. The map is broken on both versions
Green lines work fine and as they're supposed to but red lines break sv until the next green line. Idk why
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The beatmap provided doesn't have any inherited timing points, which I think could be the cause of the issue. I'll look to it.
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Related Issues (20)
- Auto replay scores shown 0 after new update HOT 1
- Improve the way updates are released.
- Load beatmap not showing HOT 1
- Text textures is shown before the video starts playing HOT 5
- Approach circle Fade-in animation out of sync with the Hit-circle.
- Integrate dpp algorithm into game client
- Combine score and replay uploads into one request
- Indicate an increase in difficulty when Precise mod is enabled
- Rename score ranking references to dpp ranking
- Auto cursor snaps and clicks late to objects
- Beatmaps may duplicate at certain occasions
- Slider gradient integration. HOT 1
- Visuals not matching osu!stable HOT 3
- Make android.yml workflow to output APK artifacts HOT 1
- Touch events in gameplay are written to replay using update thread clock
- Hit circle game objects are pooled too early HOT 1
- Add block area for accidental touch HOT 5
- App blocks (any/unranked) use with accessibility services HOT 2
- Behavior of "display FPS" and "display real-time pp counter" settings is all over the place
- Revisit language consistency on settings
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