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Comments (6)

pablichjenkov avatar pablichjenkov commented on September 24, 2024

Sorry about that. I will add some readme as soon as I find the time.
In general this project what it does is adding the gradle dependencies to the project based on a configuration file and not hardcoded in the app gradle file. You can take a look to this file:

https://github.com/pablichjenkov/PluginManager/blob/master/app/build.gradle

and you will have an idea of what the project is about.
For example, lets say you have a common base code that is used for several customers. Then one customer wants to use Picasso Image Loader whilst another customer wish to use Glide.
In this case what you do is to define a common ImageLoaderIntf interface and create one Picasso implementation and one Glide implementation that conforms to that interface. However, in the gradle file you will have to include both external libraries dependencies. That could make your project have unnecessary dependencies that will never be used, bloating the size of your apk/lib. So the solution is to add only the dependencies that your specific Image loader library needs. That is done programmatically at build time when the app gradle is executed, based on the plugin configuration file in the assets directory.

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mgood7123 avatar mgood7123 commented on September 24, 2024

Why not have the implementations in separate modules?

Eg

ImageLoaderIntf-glide
ImageLoaderIntf-picasso

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pablichjenkov avatar pablichjenkov commented on September 24, 2024

You can have both implementations in separate modules. However, in the app using one of the implementations you will have to "manually" change/touch the gradle file per custom build. When the amount of plugins grow a little bit, it becomes a bit uncomfortable having to manually select the plugins.
In this project it does that by using a plugin_config.json file which contains the information of specific dependencies for specific build. So there is no need to touch the gradle file.

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mgood7123 avatar mgood7123 commented on September 24, 2024

You can have both implementations in separate modules. However, in the app using one of the implementations you will have to "manually" change/touch the gradle file per custom build. When the amount of plugins grow a little bit, it becomes a bit uncomfortable having to manually select the plugins.
In this project it does that by using a plugin_config.json file which contains the information of specific dependencies for specific build. So there is no need to touch the gradle file.

Hmmm what if you want certain modules as api and others as implementation

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pablichjenkov avatar pablichjenkov commented on September 24, 2024

You still will have to manually modify the build.gradle file

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mgood7123 avatar mgood7123 commented on September 24, 2024

Sorry about that. I will add some readme as soon as I find the time.
In general this project what it does is adding the gradle dependencies to the project based on a configuration file and not hardcoded in the app gradle file. You can take a look to this file:

https://github.com/pablichjenkov/PluginManager/blob/master/app/build.gradle

and you will have an idea of what the project is about.
For example, lets say you have a common base code that is used for several customers. Then one customer wants to use Picasso Image Loader whilst another customer wish to use Glide.
In this case what you do is to define a common ImageLoaderIntf interface and create one Picasso implementation and one Glide implementation that conforms to that interface. However, in the gradle file you will have to include both external libraries dependencies. That could make your project have unnecessary dependencies that will never be used, bloating the size of your apk/lib. So the solution is to add only the dependencies that your specific Image loader library needs. That is done programmatically at build time when the app gradle is executed, based on the plugin configuration file in the assets directory.

Please let me know when you add a readme :)

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