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paceholder avatar paceholder commented on May 29, 2024

I see your point and I agree with the proposed workflow. I just can say, that I was focusing on the graphics and tried to make a general-purpose node editing tool.

The computational process is the next step and there one could invent many fancy features (off-screen run, parallelization, high-frequency data exchange, llvm-bytecode compilation etc). It is more that just another widget.

Anyway, I will think about possible implementation.

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russelltg avatar russelltg commented on May 29, 2024

Seems like a good fit for the MVC pattern :).

Also, I have implemented a similar thing using the hooks in FlowScene and in Connection that uses my own data structure that can be serialized. This is actually for a language quite similar to UE4 blueprints (it's designed around it but to be general and faster) Check out a link .

I can help with the LLVM bytecode stage, I use it to compile chigraph.

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MrAhmedSayedAli avatar MrAhmedSayedAli commented on May 29, 2024

@paceholder any update ??

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paceholder avatar paceholder commented on May 29, 2024

Closing old requests. It was implemented in v3, thanks for any suggestions and pull requests

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