Comments (4)
I'd go for a simpler solution, highlighting your defeats in the matches list and adding a "X" button there that allows you to "reject" it and only allowing to do that in the 24hrs after the match.
from game-ladder.
This is a good approach. The issue is not related with the validation, but with how that affects to the points you have won/lost during that 24h. The elo for those players directly or indirectly related with that game should be recalculated...
Example:
A (1000 points), B (1000 points), C (1000 points)
Then:
A wins against B => A (1050 points), B (950 points), C (1000 points)
A wins against C => A (1080 points), B (950 points), C (970 points)
Now B rejects his defeat against A, should the final result be:
A (1030 points), B (1000 points), C (970 points)
or
A (1050 points), B (1000 points), C (950 points)
?
Because C is affected, as he is also indirectly related with A. That is the question, my friend.
from game-ladder.
Yeah, I was already aware of that. But we're already having that problem when people don't claim victories in the same order that games are played. It's what we have with the current system :-D. Shit happens.
Alternate options:
- Track points based on previous day's position. This would also enable us to see "how much you have improved" since yesterday (+2 positions! 👍 👍 )
- Track all games (from the last x days) and calculate scores dynamically. This would be a nice addition to prevent deserters from staying on top of the classification forever... Maybe worth a separate issue.
from game-ladder.
I agree. It is true that is already happening, and "time puts everyone in their place". We can go with the simple approach you proposed before. It is easy because each "Game" already has a field "elodiff", so we know how many points were assigned.
Exponential decay of points belonging to old games and advanced tracking can be addressed as a separate issue.
from game-ladder.
Related Issues (20)
- Add other authentication mechanisms
- Add user to the players list after sing in HOT 1
- Use an advanced html dialog instead to enter results
- Include user photo HOT 1
- Calculate average points per city HOT 1
- Four-player game support. HOT 1
- Remove your own claimings
- Add favicon
- Real-Time Chat HOT 1
- Tournaments
- Roll Message in event list. HOT 6
- Insufficient div space. HOT 1
- Add comments on games HOT 1
- Badges support HOT 1
- Emoji Support on comments HOT 13
- Game requests HOT 3
- Limit the # of challenges a player can request
- Send a FB message when you challenge someone HOT 2
- Hide user points of rest of players and total number of games played HOT 1
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