Comments (2)
Thank you for sharing your frustrations.
We can't use a vtable call for register_with_read_factory
since those can only be done on an already-constructed object. I'm not sure what the Panda designers' reason was to create a separate method for this, it does seem slightly unnecessary. I'd be happy to consider a change to directly call register_factory
in the config files.
The reason why we do need a separate virtual fillin
method is that further updates to a particular object will end up needing to call fillin
again in order to adopt the changed fields. This is useful when synchronizing Panda scenes over a socket connection.
For the default TextureStage, it is important that it is always resolved to the singleton default TextureStage, so checking the field and returning this pointer in make_from_bam
was the easiest way to implement this. This isn't actually the best way to implement this, since it breaks when streaming changes to this object. It should instead just "peek" at the first value in the datagram, or it should implement change_this
like RenderState does.
I wasn't aware of the existence of those templates or documentation files. I agree we need to update or remove them, and also update the remaining cases of factory functions that are not called make_from_bam
.
Please note the existence of this document, which contains my own notes as I wrote my own bam writer library, though it looks like you might already be largely past the point where this might be useful.
from panda3d.
We can't use a vtable call for
register_with_read_factory
since those can only be done on an already-constructed object. I'm not sure what the Panda designers' reason was to create a separate method for this, it does seem slightly unnecessary. I'd be happy to consider a change to directly callregister_factory
in the config files.
Ah, right. The only reason I could see keeping registration in each cxx is to keep all class-specific behavior there, but now that every registered function is called make_from_bam
and is easy enough to find, it'd be better to centralize it in the config files.
The reason why we do need a separate virtual
fillin
method is that further updates to a particular object will end up needing to callfillin
again in order to adopt the changed fields. This is useful when synchronizing Panda scenes over a socket connection.
Makes sense, I haven't looked into runtime behavior much yet.
Please note the existence of this document, which contains my own notes as I wrote my own bam writer library, though it looks like you might already be largely past the point where this might be useful.
Saves me the work of having to go through each bam revision when adding crate documentation, thanks!
from panda3d.
Related Issues (20)
- PGEntry getCursorY fails on word-wrapped or multiline text HOT 2
- Grammar railroad diagram HOT 5
- 2 small Preprocessor bugs HOT 11
- Reimplement core functionality of DIRECT in C++ codebase HOT 1
- Cppparser preprocessor do not expand macros with arguments correctly HOT 94
- bam_model_extensions changes external path references in distributions
- FSM object has no attribute 'notifier' in requestNext/requestPrev
- Importing Pyrender with Panda3D results in the code not processing HOT 1
- Triangulator running out of memory HOT 1
- Interrogate limitations
- PandAI website link in the manual is broken, navmesh converter source "BlenderMeshGen.py" is lost. HOT 1
- DirectEntry with both backgroundFocus=1 and overflow=1 leave hanging events after being destroyed, causing a segmentation fault HOT 2
- Generated interrogate wrapper is not deterministic on macOS HOT 1
- PNMImage.flip() documentation doesn't match method, can't transpose with x/y mirror HOT 2
- Type Definition for functions and methods HOT 2
- Actor Animation Problem HOT 2
- Bam cache should remember loader used
- PStats: Scrubbing Through Flame-Charts
- Implement Khronos' reference PBR tone mapping operator HOT 3
- `Python 3.12.3`: No found distribution for panda3d HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from panda3d.