Comments (3)
Sounds good, don't worry about the time or even doing it at all, just have some fun. If we can get it to generate a project on Linux, even if it doesn't compile, it's still a great step, we could merge it into the repository.
I'm closing this issue, feel free to join our Discord server if you need to talk about anything else.
from spartanengine.
Hi!
You are more than welcome to.
- The engine uses DirectXShaderCompiler. My understanding is that you can also use it on Linux, right?
- I am using SDL for input and windows, I think it also has audio support, so we could use that and remove FMod.
FYI: Vulkan is not very stable yet as I am adding some finishing touches, but it works.
from spartanengine.
Cool! I'll start by fixing some minor issues with the project generator (some scripts not having the correct permissions, etc) and sending a pull request. And when I have more time I can start to implement audio using SDL instead. From that point on there should not be any difficulties (fingers crossed).
from spartanengine.
Related Issues (20)
- Expand/Improve upon our general-purpose vertex processing
- Add clouds
- Fix the car handling
- Wiki documentation
- Improve screen space subsurface scattering for vegetation HOT 1
- Stair navigation in the Doom default world with the physics-based camera
- Ray traced reflections
- Ray traced shadows
- Eye adaptation
- Skeletal animation
- Dynamic resolution scaling HOT 1
- Switch to bindless HOT 2
- Complete D3D12 backend
- Occlusion culling HOT 1
- Crash on Choosing World from World Selection Dialog Box HOT 10
- Improve of editor design/style using imgui
- vulkan destory problem. HOT 4
- Can't open the sponza scene HOT 1
- Vulkan_SwapChain Resize Window has a problem, is made fence wait timeout. so need reset m_sync_index = std::numeric_limits<uint32_t>::max(); HOT 2
- Bug: opening a world crashes the engine HOT 2
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from spartanengine.