Comments (3)
It says in the comment they're not connected yet, so why a disconnect event? If anything a connection failed event or something?
from velocity.
It says in the comment they're not connected yet, so why a disconnect event? If anything a connection failed event or something?
I am well aware that the player is not yet connected.
I wrote "DisconnectEvent (or something related here)"
from velocity.
I think a better description of this would be "DisconnectEvent is not consistently fired". We already fire this event for the common case of someone disconnecting from the proxy and for most proxy-caused disconnections, but we didn't always fire it consistently for some proxy-caused disconnects. Those issues are fixed now - DisconnectEvent
is now always fired when a ConnectedPlayer
object exists.
from velocity.
Related Issues (20)
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- When `forced-hosts` section in config is gone, errors appear HOT 5
- [Feature] Domain name resolution support HOT 6
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from velocity.