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Comments (9)

iBelieve avatar iBelieve commented on August 20, 2024

Thanks for trying this out on an Android device! Could you attach a screenshot of an Android app by Google that follows Material Design, say Google Play or Gmail, so we have a reference for what the correct density should be?

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mobius3 avatar mobius3 commented on August 20, 2024

Here you go. Google Play and Youtube.

screenshot_2014-12-15-03-39-55
screenshot_2014-12-15-03-42-01

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mhammerc avatar mhammerc commented on August 20, 2024

There is similar problem on Dekstop with low resolution. I've two screens : 1920x1080 and 1360x768.
All work fine on 1920x1080 but text is very very very little on 1360x768.
First image is on high resolution and the second on the lower resolution.
Do I need make new issue for this ?
High resolution
Low resolution

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iBelieve avatar iBelieve commented on August 20, 2024

@iMote A new issue would be great, as a getting scaling to work on the desktop is a higher priority and also will probably be solved differently.

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mobius3 avatar mobius3 commented on August 20, 2024

If its of any value, my Android Screen.pixelDensity value is 12.589818809318377

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benlau avatar benlau commented on August 20, 2024

Why it don't just detect the DP value from Android OS directly? or Android is not supposed to be supported in this project?

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bgdncz avatar bgdncz commented on August 20, 2024

@benlau There's a simple calculation involved and that's what we're doing. The bug/do branch works perfectly on Android devices.

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mobius3 avatar mobius3 commented on August 20, 2024

I can confirm that this issue is fixed.

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iBelieve avatar iBelieve commented on August 20, 2024

Great, thanks for testing @leonardo2d.

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