Comments (9)
Thanks for trying this out on an Android device! Could you attach a screenshot of an Android app by Google that follows Material Design, say Google Play or Gmail, so we have a reference for what the correct density should be?
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Here you go. Google Play and Youtube.
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There is similar problem on Dekstop with low resolution. I've two screens : 1920x1080 and 1360x768.
All work fine on 1920x1080 but text is very very very little on 1360x768.
First image is on high resolution and the second on the lower resolution.
Do I need make new issue for this ?
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@iMote A new issue would be great, as a getting scaling to work on the desktop is a higher priority and also will probably be solved differently.
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If its of any value, my Android Screen.pixelDensity value is 12.589818809318377
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Why it don't just detect the DP value from Android OS directly? or Android is not supposed to be supported in this project?
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@benlau There's a simple calculation involved and that's what we're doing. The bug/do branch works perfectly on Android devices.
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I can confirm that this issue is fixed.
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Great, thanks for testing @leonardo2d.
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Related Issues (20)
- Problem while compiling the project using qml-material
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- module "Material" is not installed - Android HOT 2
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- How to use PageStack? HOT 1
- QML module not found (Material) HOT 1
- can not run HOT 3
- How to call the method of oc(ios) HOT 1
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