Comments (4)
Basic overview:
- SetPlaying(true)
- Wait a moment (like 0.5 second)
- SayHello()
- Wait for the connection status event to indicate you have a gc session (IsReady() = true)
- Send SayHello every few seconds until you get a session
- Once you have IsReady() = true send CreateLobby.
I don't want to give too much detail as I'm not interested in being responsible for a flood of low-quality bots.
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+1, please consider doing so as node-dota2 is now deprecated and this seems to be the most up to date client out there.
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If someone wants to contribute one, I'll merge it.
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@paralin atleast at low level docs then we can try we actually cant use it
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Related Issues (20)
- Need some help
- Unknown Shared Object HOT 1
- Would it be possible to retrieve live in game chat? HOT 1
- Can I create a lobby with 10 custom players using this package? HOT 4
- Would it be possible to create a custom(Arcade) game and invite others to play? HOT 1
- Concurrency problems HOT 1
- Catch event after SayHello
- WARN: Unable to handle welcome cache HOT 4
- New patch (7.32e) HOT 1
- Dependency Dashboard
- question: acquiring a session and creating a lobby HOT 2
- Where to find some example code? HOT 2
- How to create lobby inviting 10 custom steam users programatically HOT 3
- Lobby Management HOT 2
- How to pass `AuthCode string` (Guard Code) programatically? HOT 1
- Need help with developing a chatbot HOT 1
- Getting started HOT 1
- Create Immortal Draft lobby HOT 1
- [Request] Remove logger from options HOT 1
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