Comments (2)
Added Parallel Progressive Photon Mapping, but not satisfied with the solution. Will enable user to switch between Approximated and Accurate Parallel Progressive Photon Mapping.
But something is slowing down the performance. Need more investigation :P
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Added full parallel Stochastic Progressive Photon Mapping. 0d65034
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Related Issues (20)
- Ray differentials
- Seed deterministic HOT 1
- Spectrum Subspace not calculated for wavelength dependent functions. HOT 2
- RGB -> Spectrum misses basic quality properties HOT 1
- Add sample library. HOT 1
- [Low Priority] Simple Interactive Preview HOT 1
- IOR branching to support wavelength dependent effects HOT 1
- Embed major plugins HOT 1
- Sample "Point" lights with discs HOT 2
- Texture loading does not respect emissive nodes HOT 1
- Entity Statistics
- Adaptive TileMap HOT 1
- Rework Sensor/Film/Output relationship
- [Fun] Add Hilbert Curve based tiling
- Project Loading and Compilation
- Network Output Device
- Daylight Simulation
- Wavelength Change by Refraction
- Direct Integrator MSI Bias HOT 1
- Hero Wavelength Sampling Bias HOT 1
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