Name: PhilipModDev
Type: User
Company: @Cubus Studios Development
Bio: I enjoy programming, and doing hard things always pays off in the end, no matter what others think. God is the source of all knowledge.
Location: US
Blog: https://www.curseforge.com/minecraft/mc-mods/ruins
PhilipModDev's Projects
🎮 📝 A curated list of libGDX resources to help developers make awesome games.
The BFS voxel culling
The start of the DawnStar Project.
Our documentation site's source code.
JavaJunk in practice
This repository is my practice of all the code I wrote when learning the language.
Libgdx tutorials explains a full run down of the framework filled with example code for beginners. It will help
Renders a fully textured OpenGL quad. To be displayed on your monitor.
Philip's Biome Features
Basic Python Programs that are useful for beginners and practice templates.
Backend server for business and user account creation.
Java Programming with MongoDB and Spring Boot 6.
Starship Shooter code base.
The BFS voxel culling
This is my voxel engine project.