Related Issues (20)
- Specify what happens if since is set to 0
- COLONIZE_FAILED is missing in EventResponse documentation
- Flag starter planet in planet response
- Already completed building is included when returning construction sites
- Mules are too expensive
- Problem: At the start of the game, everyone is colonizing, no one is fighting
- Buildings / ships are able to be built in 1 round with enough upgrades
- gradle build fails when running from non-git download
- Add type to flight in responses
- Combat system is broken HOT 2
- Include buildings in point calculation
- Evenly distribute starter planets
- Add config file option as command line argument
- Idea: Recycler building, which recycles destroyed ships from the orbit
- Enhance Exception-Handling
- Naming inconsistency HOT 1
- Implement dependencies from ships and buildings
- Implement REST endpoint for own planet at given location
- Implement research
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