Jérémie Piellard's Projects
A collection of queries to read AresRPG on chain
Local multiplayer Bomberman game. Developped in C++ using SFML. Credit to Lionel Baboud for the visual assets.
Particle system running on GPU, with collisions
Static hotel website I built for my friend's chalet.
Variations on the Chaos Game, rendered with WebGL
Ray-tracing engine for real-time diamond rendering in WebGL
Tool to decode and craft F5 persistence cookies
Animated and interactive painting simulation
Simple flowers scene with simple rope physics and Verlet integration.
Program for navigating Mandelbrot and Julia fractals.
Variations on Conway's Game of Life, running on GPU
Silly tool to translate to and from numeronyms such as "i18n"
Tool to stylize images as sine waves.
Tool to turn any image into string art.
Simple tool for formatting LDAP filters in a readable manner.
Fluid simulation by solving Navier-Stokes equations on CPU.
Stable fluid simulation on GPU using WebGL.
Non-circular gears generator. Rendered with SVG.
Simple implementation of a packing algorithm, running on CPU.
Interactive and dynamic painting simulation in WebGL
Panorama viewer and editor
Parallax mapping demonstration, comparison with normal mapping. C++/OpenGL,GLSL
Particles system running on GPU using OpenGL shaders.
Basic particles simulation running fully on GPU, using the new WebGPU API.
Picasso's iconic single line drawings analyzed by Fourier Transform.
Projects hub page
Water surface simulation, running on GPU with WebGL.
Utilitary classes for image-processing: blur, bloom etc. Using C++, SFML, OpenGL shaders
This project is a simple experiment combining fixed-step ray marching and noise generation in three or four dimensions.