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PierreLorenzi avatar PierreLorenzi commented on June 18, 2024

Hello Jim, thank you for your proposition,

You want HyperCardPreview to support HyperTalk?

I think of it, from time to time, but it would be complex because I'd have to code a new UI, and I'm not ready to do it yet. @uliwitness has a HyperTalk interpreter in C++ by the way, I'm interested by that one. But I'll see.

Apple has stated that they wouldn't release the source code.

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uliwitness avatar uliwitness commented on June 18, 2024

Bill Atkinson actually said a couple years ago that HyperCard's source code was supposed to be released back when they donated MacPaint and Quickdraw source code to a museum. I don't know what happened, but my guess is some lawyer found something that was either licensed and therefore couldn't be released, or was still making Apple money as a trade secret and therefore couldn't be released.

I'd be happy to see someone use my HyperTalk interpreter for something else. The "Forge" subproject of Stacksmith would likely be a good starting point. It is a command line tool that shows how to compile and run a script, without all the native Mac stuff around it. I'd happily answer any questions you might have.

Note that I've taken a few small liberties in Stacksmith (like Rects and points are actually arrays/dictionaries, not item lists) but it would be fairly easy to replace the Rect/String and Point/String conversion routines to fix that if you wanted 100% HyperTalk compatibility.

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Jimw338 avatar Jimw338 commented on June 18, 2024

licensed and therefore couldn't be released, or was still making Apple money as a trade secret and therefore couldn't be released.

Yeah, probably. But isn't that what redaction is for? True, it would mean that it wouldn't compile - but it already uses the 68K API's, probably has a good bit of 68K/PPC assembly. I suppose you could fire up MPW and compile it for SheepShaver (I should try that with the MacPaint code, come to speak of it.)

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