Comments (3)
I was looking at this issue, it doesn't seem we have a drink
command. Trying to research on how to create one. We could add a drinkable
attribute to flasks and fountains.
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Wait, there is a drink
method associated with the fountain of refreshment. I'm confused where it is being called from. Hmm. Searching the repo for drink
is returning any useful results.
Never mind.
Line 427 in ce01439
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This is a Mile 2 issue, and requires #8 to be completed first.
In the case of drink
, it isn't actually a command, but a verb. If the particular object responds to the drink verb (e.g. it's drinkable), the drink method on the object class (the one on line 427) should be triggered to cause the drink effect to take place. Because that step is missing, verbs trigger, but only offer a generic response until the verb interaction functionality is added.
See verbs.
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