Comments (2)
Looked into this more and it seems that the issue is with the webgl renderer.
Works fine with webgpu.
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The reason this happens is that the texture style is set when its created to render the item. It kind of accidentally works in WebGPU :)
Here is the amended playground that shows how to set the scaling:
https://www.pixiplayground.com/#/edit/IhvqN3yIatrNlj_bwR6ET
There are two ways:
1 (preferred) When calling generate texture you can pass in texture options:
const graphicsTexture = app.renderer.generateTexture({
target: graphics,
// set texture options at creation:
textureSourceOptions:{
scaleMode:'nearest'
}
});
2 The second is once a texture is created, the style can be modified, but update
needs to be called to let the renderer know that the style has been updated:
graphicsTexture.source.scaleMode = 'nearest';
graphicsTexture.source.style.update();
Hope this helps!
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