Comments (3)
Thanks for the heads up. Surprisingly enough I have never seen this crash myself, but by looking at the stack trace and your explanation I must have just been lucky.
How do you manage to replicate it? It may be dependant on the Android version.
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No problem. It's a great library and really saved me some time apart from this small issue. My test device is running 4.4.2. I'm creating the ParticleSystem like so...
mParticles = new ParticleSystem((Activity)getContext(), 100, R.drawable.particle, 5000)
.setSpeedRange(0.0f, 0.1f)
.setScaleRange(0.1f, 0.9f)
.setFadeOut(1000)
.setParentViewGroup((ViewGroup) findViewById(R.id.particle_view));
mParticles.emit(0, 0, 10);
In my parent view's onSizeChanged function I do the following to ensure the particles emit from the center on the view...
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mParticles.updateEmitPoint(w / 2, h / 2);
}
I'm also running some other animations within the parent view which cause frequent invalidates. All I have to do to see the crash is sit and let it run. Sometimes it happens immediately, sometimes it takes a couple minutes. It seems to happen a bit faster if I change the orientation (landscape<>portrait) of the device a few times to cause the view to resize & invalidate.
I quickly worked around it by adding a synchronized(mActiveParticles) {} block in ParticleSystem.onUpdate, and a synchronized (mParticles) {} in ParticleField.onDraw. No more crashes.
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It could be that on rotation some particles are "lost" but definitely, I'm
going to add the synchronized part.
Thanks for the heads up!
On Fri, 24 Apr 2015 6:13 pm kibantony [email protected] wrote:
No problem. It's a great library and really saved me some time apart from
this small issue. My test device is running 4.4.2. I'm creating the
ParticleSystem like so...mParticles = new ParticleSystem((Activity)getContext(), 100, R.drawable.particle, 5000)
.setSpeedRange(0.0f, 0.1f)
.setScaleRange(0.1f, 0.9f)
.setFadeOut(1000)
.setParentViewGroup((ViewGroup) findViewById(R.id.particle_view));
mParticles.emit(0, 0, 10);In my parent view's onSizeChanged function I do the following to ensure
the particles emit from the center on the view...@OverRide
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mParticles.updateEmitPoint(w / 2, h / 2);
}I'm also running some other animations within the parent view which cause
frequent invalidates. All I have to do to see the crash is sit and let it
run. Sometimes it happens immediately, sometimes it takes a couple minutes.
It seems to happen a bit faster if I change the orientation
(landscape<>portrait) of the device a few times to cause the view to resize
& invalidate.I quickly worked around it by adding a synchronized(mActiveParticles) {}
block in ParticleSystem.onUpdate, and a synchronized (mParticles) {} in
ParticleField.onDraw. No more crashes.—
Reply to this email directly or view it on GitHub
#19 (comment).
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Related Issues (20)
- 为什么用不了呀
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