Comments (4)
ScaleRange is the range of sizes when shot, not that they grow from 0.2 to 5.
In fact when you use that code, you should see how the particles spawned are different in size.
What you want to do is performed by a Modifier, specifically a ScaleModifier
addModifier(new ScaleModifier(0.2f, 5f, 0, 200))
You can see how it works on the example StarsExampleActivity
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Thanks for the info. However I'm not trying to get the images to change size over their lifetime. I'm trying to get a range of sizes when the particles are created.
With the code shown all my particles are created at the same size.
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Ah, sorry, I misread the issue. Then you are using it right.
I'm not sure I ever tried that specific combination, so I'll take a look.
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I just fixed it, I have not made it into a release, so if you are in a hurry, just get the latest version and export the jar.
I expect to release it sometime next week.
Thanks for the heads up!
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