Comments (2)
I can't work with eslint in error mode as it actively gets in the way. Want to comment out a thing to try something real quick, nope, no unused variables, need to remove every trace of it down to the very Imports. I think it should check before publish imo that's the only place where it makes sense.
from racing-game.
Yes, I agree. I don't think eslint
belongs in the development build process. Typically it's only run locally as a pre-commit hook where it's not in the way of getting work done, but helps ensure committed code is formatted consistently.
The changes made however were to turn some ignored rules into warnings which is causing the build to fail. I'll look into how we can get eslint out of the build phase. How attached to react-scripts
are you?
from racing-game.
Related Issues (20)
- Error since last commit HOT 6
- Regression HOT 14
- Disable skid marks in the air and braking sound HOT 2
- Gamepad API
- before this gets too complex, let's discuss some directions HOT 7
- Improve HUD HOT 3
- Heightmap collision effect is not accurate HOT 8
- Replay HOT 17
- cant handle low fps well HOT 15
- First Play HOT 1
- bug: boost activating when empty HOT 1
- User editable keys HOT 1
- Camera reset missing
- exo
- RACING GAME HOT 1
- bug: reset on camera change
- Unexpected behavior
- Players have scores less than 0
- To infinity and beyond 🚀 HOT 1
- BUG: Engine Sound goes garbaled when returning from editor
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