Related Issues (20)
- RigidBody Hull & Trimesh Colliders resulting in errors HOT 1
- RigidBody Colliders are not updated. HOT 2
- Colliders on PathExtrusionGeometry
- Ghost RigidBody after using setNextKinematicRotation HOT 2
- Does react-three-rapier support RN app? HOT 10
- <CuboidCollider /> component doesn't get rerender! HOT 2
- Can i get the complete control of "when Rapier does run"? HOT 1
- Collider Scale and Position to RigidBody having no effect HOT 4
- Website is broken. HOT 2
- Some Demos are laggy in Edge browser. Is it only me? HOT 3
- PrismaticJointParams donβt match up with usePrismaticJoint HOT 3
- How can I apply RigidBody to extrudeGeometry? HOT 1
- Restore world from snapshot HOT 3
- How i can load RigidBody in order HOT 2
- How to apply forces to dynamically created RigidBodies? HOT 1
- Ball Collider Fails to Interact with HeightfieldCollider in React Three Rapier
- CollisionPayload - event and other types not directly available. HOT 5
- is there an option to recompute the world base on fiber's scene change?
- Make Rapier instance available outside React/hooks HOT 1
- Suggestion: 'Inverted Collider' Option HOT 2
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from react-three-rapier.