Related Issues (20)
- Get more blender metadata with game_exporter or io_mesh_json Add-On
- Merge improvements from pycodetool
- Rename Expertmm to Poikilos in tutorials to reflect the GitHub username change.
- The code for debug_dict is brittle. KeyError: 'View' occurs when TAU is not present.
- Add pseudorandom terrain (don't use example code if license differs)
- See if a better algorithm is in totologic article "Accurate point in triangle test"
- Deal with clockwise triangles somehow in IsInTriangle_Barymetric derivatives
- Search for textures in the same directory as the model if the absolute path is wrong.
- Change dict and object to namedtuple where possible
- Test comments in obj files.
- `apply_vertex_offset` automatically calculates `hit_radius` based on the furthest point.
- Change inaccurate use of frames_per_second as a divisor.
- Decide between sied['selected_index'] and sied['inventory_index'] or fill both.
- Get the player's unit explicitly in set_player_fly.
- Fix use of v_offset before assigned (only occurs in master branch)
- Add this Python 3.8-like dist function.
- Consider using and improving an existing 3D view
- Improve the shader
- Finish fault-tolerant OBJ loading
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