Comments (18)
res://addons/admob/*.json
Nope! Thank you!
from godot-admob-plugin.
I am now using the ios 1.1.0 for 3.3.2 (my version of Godot). But I get the following error from the Xcode debug console:
2021-08-16 13:58:45.646147-0400 FishBowl[446:24813] init admob plugin
2021-08-16 13:58:45.646307-0400 FishBowl[446:24813] initialize admob
2021-08-16 13:58:45.658532-0400 FishBowl[446:25026] - <Google>[I-ACS025031] AdMob App ID changed. Original, new: (nil), ca-app-pub-8477102077683085~2197552267
2021-08-16 13:58:45.664379-0400 FishBowl[446:25035] - <Google>[I-ACS023007] Analytics v.80000000 started
2021-08-16 13:58:45.664759-0400 FishBowl[446:25035] - <Google>[I-ACS023008] To enable debug logging set the following application argument: -APMAnalyticsDebugEnabled (see http://goo.gl/RfcP7r)
2021-08-16 13:58:45.676813-0400 FishBowl[446:25031] - <Google>[I-ACS023171] Resetting App Measurement data
2021-08-16 13:58:45.684802-0400 FishBowl[446:25032] - <Google>[I-ACS023014] Failed to delete old database file. Error: Error Domain=NSCocoaErrorDomain Code=4 "“google-app-measurement.sql” couldn’t be removed." UserInfo={NSUserStringVariant=(
Remove
), NSFilePath=/var/mobile/Containers/Data/Application/96817A88-74E1-4A99-B2EC-A966C57D3764/Library/Application Support/Google/Measurement/google-app-measurement.sql, NSUnderlyingError=0x2838b4720 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}}
2021-08-16 13:58:45.791612-0400 FishBowl[446:24813] AdMob Module not initialized
2021-08-16 13:58:45.792711-0400 FishBowl[446:24813] maxAdContentRating = GADMaxAdContentRatingParentalGuidance
2021-08-16 13:58:45.884164-0400 FishBowl[446:24813] WF: === Starting WebFilter logging for process FishBowl
2021-08-16 13:58:45.884216-0400 FishBowl[446:24813] WF: _userSettingsForUser mobile: {
filterBlacklist = (
);
filterWhitelist = (
);
restrictWeb = 1;
useContentFilter = 0;
useContentFilterOverrides = 0;
whitelistEnabled = 0;
}
2021-08-16 13:58:45.884253-0400 FishBowl[446:24813] WF: _WebFilterIsActive returning: NO
2021-08-16 13:58:48.073244-0400 FishBowl[446:24813] GADMobileAds : 0
2021-08-16 13:58:52.051524-0400 FishBowl[446:25031] - <Google>[I-ACS800023] No pending snapshot to activate. SDK name: app_measurement
2021-08-16 13:58:52.382471-0400 FishBowl[446:25031] - <Google>[I-ACS023012] Analytics collection enabled
2021-08-16 13:59:00.295615-0400 FishBowl[446:25069] - <Google>[I-ACS012056] Transaction failed. Transaction failed
And nothing happens when an ad is pressed.
from godot-admob-plugin.
Hi, have you done this?
On Export -> Resources -> Filters to export non-resources...
, you need to put this: res://addons/admob/*.json
from godot-admob-plugin.
Sorry about that, I need to re do the video tutorial because it's missing this.
from godot-admob-plugin.
I am getting an error in Xcode now when I try to build however. I don't have time to look through it right now, but here it is:
Error:
Undefined symbols for architecture x86_64:
"ClassDB::bind_methodfi(unsigned int, MethodBind*, char const*, Variant const**, int)", referenced from:
AdMob::_bind_methods() in admob.a(admob.o)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
from godot-admob-plugin.
What iOS Plugin and Editor Plugin version are you using?
from godot-admob-plugin.
0.30
from godot-admob-plugin.
Please consider to use at least the 0.4.0, but I recommend the 0.4.2 (latest)
And the iOS: 1.1.0
from godot-admob-plugin.
Please consider to use at least the 0.4.0, but I recommend the 0.4.2 (latest)
And the iOS: 1.1.0
Using 0.4.1, now nothing happens when the ads should show? Nothing else changed on my end.
I am loading the ads via
func _on_admob_init_complete(status, _adapter_name):
if status == MobileAds.INITIALIZATION_STATUS.READY:
MobileAds.load_interstitial()
MobileAds.load_rewarded()
and then calling them via the show_Xad functions.
Any ideas?
from godot-admob-plugin.
Hi, have you changed the iOS Plugin version for 1.1.0?
If so, please try with the "Example.tscn" located on addons/admob/develop
to see if is working fine
from godot-admob-plugin.
Have you updated the googlemobileadssdk.zip
?
I will try to run on my Mac now to see what happens
from godot-admob-plugin.
Have you updated the
googlemobileadssdk.zip
?
I did. I also made sure to go through the info.plist and make sure everything was correct.
Do you think this could be a problem with my Admob?
from godot-admob-plugin.
Probably you configured something wrong, always test with the "Example Ids"
https://developers.google.com/admob/ios/test-ads#demo_ad_units
https://developers.google.com/admob/ios/quick-start#update_your_infoplist
from godot-admob-plugin.
Please watch to this tutorial: https://www.youtube.com/watch?v=MW4hUR0d9lc&ab_channel=PoingStudios
from godot-admob-plugin.
Is there anything you are finding complicated using the Plugin?
I know the Tutorial is not good, but it's just me to make these videos and it's a lot for one person to do, but I hope it helps you.
from godot-admob-plugin.
@ACB-prgm just send a new update on master branch to only set to Real when is on release mode, please test it if you can.
from godot-admob-plugin.
@ACB-prgm big update released with this update: https://github.com/Poing-Studios/godot-admob-editor/releases/tag/v1.0.0
Soon you will can test here: https://godotengine.org/asset-library/asset/933
from godot-admob-plugin.
Closing the issue due the age, if something is not working properly please open it again
from godot-admob-plugin.
Related Issues (20)
- Engine.has_singleton("AdMob") returns false HOT 7
- ImageTexture.create_from_image(img) with Admob enabled creates 'torn' textures on Android HOT 1
- Godot Android Library 3.5.3 HOT 1
- IDFA explainer popup on iOS HOT 3
- Download of android component via tools does not work HOT 3
- Parse Error: Function "get_plugin_version()" not found in base self HOT 5
- Error opening file ''. when exporting apk failed HOT 3
- A way to know which version of this plugin I need for which version of Godot HOT 5
- App crash on remove node from tree after loading ad HOT 3
- [FEATURE] Banner on CUSTOM position? HOT 6
- Add Support for C# HOT 1
- Implement App Open Ads [FEATURE] HOT 2
- [FEATURE] Implement Unit-Tests
- Update docs iOSAppPauseOnBackground
- Import error HOT 10
- Editing Interstitial iOS ID is not saved HOT 5
- AdMobEditor node it null in some tabs HOT 6
- The Admob plugin does not appear on Godot tab selector HOT 2
- Error after debugging process HOT 13
- Enable calling show() from a thread HOT 5
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