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mattgperry avatar mattgperry commented on May 18, 2024

Good find, this is weird. I'll take a look today, thanks.
On Sun, 4 Oct 2015 at 03:15, Chris Malven [email protected] wrote:

I'm attempting to fire a simulation inside of the onComplete callback
inside of another simulation, but even though I can tell that the second
simulation starts (through a console.log inside of the onStart callback)
the simulation isn't having any affect, and I'm having a hard time figuring
out why.

Test case: http://codepen.io/cmalven/pen/vNxawg?editors=001


Reply to this email directly or view it on GitHub
#80.

from popmotion.

mattgperry avatar mattgperry commented on May 18, 2024

@cmalven Hey man I just pushed a fix for this 3.1.3

Thanks for bringing it to my attention.

Also you might be interested in the stopSpeed property - it stops an Simulate action automatically if its absolute speed drops below that number, ie

rotateZ: {
    velocity: 300 * currentVelocity,
    friction: 0.1,
    stopSpeed: 100
}

from popmotion.

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