Comments (2)
It appears to be encounter zone related, the game crashes when looking up zone level (while generating items from leveled list).
It's possible this is uninitialized when I swap forms - I'll see if this can be fixed.
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Confirmed. If I clear the encounter zone on those references it works as expected.
In theory, I suppose it should be fixed for a correct implementation since encounter zone levels appear to factor in leveled list calculations (I didn't know that!) and it's possible for references to have encounter zones.
In practice though, I think I'm just going to patch out encounter zone data from at-risk references. There's probably less than 200 in the whole game and it seems to mostly be used as a hacky way to attempt to control respawning behavior. Nothing that important.
All this to say it feels like an edge case that doesn't deserve too much focus and attention. Thanks for the reply.
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Related Issues (3)
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