Comments (5)
I've added good first issue because I think this has been resolved. Write the test to prove it, and it's an easy contribution.
Basic idea:
- Set up an Engine with a Updater and a Quitter
- Have a sprite that spawns a copy of itself on_update
- Confirm it doesn't throw an error
- Double check the various states of the Engine:
- That engine.current_scene has multiple sprites
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Is this still a bug? There's plenty of demos that do dynamic sprite spawning?
What is the dictionary view?
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I'm going to close this as the codebase has been rewritten several(?) times since this incarnation, so the bug has become nonsensical.
from pursuedpybear.
I mean, I'd still like the tests, which is what this issue became.
from pursuedpybear.
Also, dictionary view was an implementation detail of the old iteration behavior.
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Related Issues (20)
- Relatively Positioned Sprites
- Import warnings in ppb __init__.py HOT 1
- features subpackage doesn't have __init__.py HOT 3
- Update Getting Started HOT 5
- SDLmixererror when invoking ppb.run() HOT 4
- Crash on exit "Error calling SDL_DestroyWindow: Window data not set" HOT 3
- SdlMixerError error when running ppb HOT 2
- Wheels have version 0.0.0 HOT 1
- RectangleSprite objects create a Square image as default. HOT 1
- Design Proposal: Event extensions
- Update Trove classifier from stage "4 - Beta" to "5 - Production/Stable"
- mypy in a ppb project won't type the ppb module.
- Update function
- KeyBoardMovementSprite moves too quickly when moving diagonally HOT 3
- Default sprites are not in doecumentation
- Remove SDL installation step from getting started
- Fix outdated mention of "ship" class in getting started
- Remove mentions of Python 3.8 ahead of its impending end of life
- Updater system does not call `super().__init__`
- Add end-to-end briefcase testing HOT 1
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