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AstraLuma avatar AstraLuma commented on July 24, 2024

These are the kind of operations that don't require IO, or the IO required is synchronous, so making this API async (with callbacks or coroutines) would have little value without future plans to make more of the system async.

This also comes up in other ways:

  • Wiring up the sound system
  • Camera's viewport and Renderer's window coordination
  • System information interrogation (eg, how many mouse buttons there are or what shape of gamepad there is)

from pursuedpybear.

AstraLuma avatar AstraLuma commented on July 24, 2024

An idea that's been floating around is registering systems (or API proxies) onto events, making them accessible to all event handlers.

While this technique hasn't been used yet, it's an option to implement this?

from pursuedpybear.

pathunstrom avatar pathunstrom commented on July 24, 2024

This has come back up with discussion of dependency injection needs. Still needed, design still isn't finished.

from pursuedpybear.

AstraLuma avatar AstraLuma commented on July 24, 2024

I think we call this "dependency injection".

from pursuedpybear.

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