Comments (2)
Hi, @ntcong ! Thank you for your interest in my project and I apologize for the long answer.
You should not use any synchronization primitives, which means sharing nothing between goroutines. And for what purpose did you need multithreading?
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Hi. I'm trying to process a large number of packet, mostly when the server under heavy traffic like DDOS. With only 1 core there's a lot of packet dropping.
This is what I did before I switched to nff-go. In case someone wants to do multiprocessing with gonetmap
for ringIndex := uint32(0); ringIndex < uint32(*numRingWorker); ringIndex++ {
netmap := gonetmap.New()
req0 := gonetmap.Request{Version: 14, RingId: uint16(ringIndex), Flags: gonetmap.ReqOneNic, Arg1: 0}
req0.SetName(*ifname)
iface, _ := netmap.RegIf(&req0)
ring := iface.GetRing(ringIndex, gonetmap.RX)
go pollingWorkerRing(iface, ring, 1000)
}
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