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pragus avatar pragus commented on June 9, 2024

Hi, @ntcong ! Thank you for your interest in my project and I apologize for the long answer.

You should not use any synchronization primitives, which means sharing nothing between goroutines. And for what purpose did you need multithreading?

from gonetmap.

ntcong avatar ntcong commented on June 9, 2024

Hi. I'm trying to process a large number of packet, mostly when the server under heavy traffic like DDOS. With only 1 core there's a lot of packet dropping.
This is what I did before I switched to nff-go. In case someone wants to do multiprocessing with gonetmap

		for ringIndex := uint32(0); ringIndex < uint32(*numRingWorker); ringIndex++ {
			netmap := gonetmap.New()
			req0 := gonetmap.Request{Version: 14, RingId: uint16(ringIndex), Flags: gonetmap.ReqOneNic, Arg1: 0}
			req0.SetName(*ifname)
			iface, _ := netmap.RegIf(&req0)
			ring := iface.GetRing(ringIndex, gonetmap.RX)
			go pollingWorkerRing(iface, ring, 1000)
		}

from gonetmap.

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