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Comments (14)

ProditorMagnus avatar ProditorMagnus commented on June 27, 2024

It is bug of help browser/whatever you used to check if it should have ambush.

It has multiple [abilities] in same [unit_type]. Will see if I can support selecting such cases with https://github.com/ProditorMagnus/WML_tree_tools. I think I cant specifically select tags with two subtags of same name, but I can later go over that list.

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vgaming avatar vgaming commented on June 27, 2024

@ProditorMagnus I just pressed "D" to invoke Help on the unit. Should that have worked?

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ProditorMagnus avatar ProditorMagnus commented on June 27, 2024

No idea, I guess multiple [abilities] should be accepted or rejected based on celmin schema validation.

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ProditorMagnus avatar ProditorMagnus commented on June 27, 2024
   _abilities="optional abilities"

So it is undefined behavior.

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vgaming avatar vgaming commented on June 27, 2024

hmm.. Not like I really understood that. So the ability has a chance to activate itself and has a chance NOT to activate itself at unit creation time?
If the answer is Yes, I wonder why have such an ability at all, why not make it 100% persistent.

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ProditorMagnus avatar ProditorMagnus commented on June 27, 2024

Will see if I can support selecting such cases with https://github.com/ProditorMagnus/WML_tree_tools. I think I cant specifically select tags with two subtags of same name, but I can later go over that list.

That is plan yes.

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vgaming avatar vgaming commented on June 27, 2024

TBH I still don't understand what's happening. But Okay, I guess the bug report itself isn't that useful then.

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ProditorMagnus avatar ProditorMagnus commented on June 27, 2024

It serves as reminder that I should locate this situation.

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vgaming avatar vgaming commented on June 27, 2024

Ok, cool 👍

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sevu avatar sevu commented on June 27, 2024

There is indeed a bug in the help. E.g. if a unit has [advancement]s (or was it [advance]) ALL abilities it can get that way are displayed in the help.

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ProditorMagnus avatar ProditorMagnus commented on June 27, 2024

This is not from advancement, the unit has that ability always. https://github.com/ProditorMagnus/Ageless-for-1-11/blob/master/units/EE_units/monsters/Giant_Rat_Duo.cfg#L31-L50

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sevu avatar sevu commented on June 27, 2024

Guess it will work if it would in one single [abilities] tag, or if the second starts as [+abilities].
Well, the ageless problem, to much aged code... and not enough people who do maintain it.

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ProditorMagnus avatar ProditorMagnus commented on June 27, 2024

Duplicate abilities {'AE_bem_calydonians_Tassiarch', 'AE_mag_Mystic_Warrior', 'AE_ext_monsters_Giant_Rat_Trio', 'AE_ext_monsters_Giant_Rat_Duo', 'AE_bem_calydonians_Strategos'}

Duplicate resistance {'AE_mrc_avians_Savior', 'AE_mrc_avians_Dove', 'AE_mrc_avians_Nestguard', 'AE_mag_Void_Mage', 'AE_mrc_avians_Razorwing', 'AE_mag_Great_Warlock', 'AE_mrc_avians_Bladewing', 'AE_mag_Rhami', 'AE_agl_vlk_Ghost_Warrior', 'AE_mrc_avians_Shell', 'AE_mag_DarkApostle'}

Duplicate defense {'AE_mag_Steamcopter', 'AE_mag_Balloon', 'AE_mag_Water_God', 'AE_mag_Water_Avatar', 'AE_mag_Dark_Portal', 'AE_efm_darklanders_Canoe', 'AE_rhy_fh_Huntsman', 'AE_rhy_fh_Alpha_Wolf', 'AE_rhy_fh_Ranger', 'AE_rhy_fh_Trapper', 'AE_mag_Water_Elemental', 'AE_rhy_fh_Druid', 'AE_mag_Mechanical_Dragon', 'AE_rhy_fh_Young_Wolf', 'AE_mag_Heavy_Balloon', 'AE_rhy_fh_Ancient_Druid', 'AE_rhy_fh_Forest_Wolf'}

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ProditorMagnus avatar ProditorMagnus commented on June 27, 2024

There are more tags to check. Weapon specials need special handling to allow multiple attacks with special.

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