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progschj avatar progschj commented on June 11, 2024

I'll probably have to change that. It seems not all compilers like the inlining of arrays like that. One quick fix is to just move the array out:

const GLuint buffers[] = {positions_vbo, velocities_vbo};
glBindBuffersBase(GL_SHADER_STORAGE_BUFFER, 0, 2, buffers);

from opengl-examples.

 avatar commented on June 11, 2024

Thank you very much. Now it's working.

This is great piece of code, nice to modify and play with that (maybe I am wrong, but this is my opinion).
I am focused on compute shaders and n-body. I want to add resize screen and some mouse interactions. I'm just learning this, so it will take some time.

Thanks again for share this code.

from opengl-examples.

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