Comments (5)
Note that I'm playing on the linux client in case that is relevant (seems like it shouldn't be) Dolphin says it's Slippi 2.2.3
from slippi-ssbm-asm.
Does this also happen in Direct Mode? I tried to replicate it in Direct and it didn't seem like it occurred. It's probably because (I assume) that the unranked pause (which you have to go through to disconnect) only pauses client side and doesn't trigger initPause->stopRumble for the player that didn't disconnected.
from slippi-ssbm-asm.
I’ve never experienced this in Direct mode, but I play it much less often.
It’s a little hard to coordinate with someone to repro on unranked, but I definitely experience it sporadically, especially with rage quitters. Your hypothesis does make sense.
I hoped perhaps you might have some debugging tools to make it easier to repro (eg unranked pause in a frame-by-frame sandbox like training mode)
from slippi-ssbm-asm.
InitPause.asm can be modified to prevent the code from running in debug mode for easier testing.
from slippi-ssbm-asm.
fixed in #85
from slippi-ssbm-asm.
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