Comments (3)
Usually this means the way you distributed the plugin doesn't include the git-lfs executables. There are git lfs executables in the root of this plugin's folder.
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I'm testing this plugin under 4.27, I'm the repository owner and I can lock files just fine but a team member can't lock anything because he can't check the LFS file locking in Unreal:
It's greyed out for some reason on his end and the LFS setup is installed via bash.
I added him under Github collaboration, maybe its a permissions thing, can't seem to change this though.
Any idea why?
Thanks.
from uegitplugin.
As for the original issue, I want to make it clear through the UI that this is the case and have setup steps builtin for it.
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Related Issues (20)
- Source control icons don´t work in current release branch (UE 5.1.1) HOT 2
- Cannot compile plugin on 5.3 HOT 6
- Incorrect Git root path HOT 2
- Git LFS Lockstate overriden HOT 1
- ChamberToolCollection Nanite on/off
- Blueprints reported as changed when changes made only in parent HOT 2
- Can't connect to source control: Failed Git remote connection HOT 3
- Thousands of changes showing in Editor when there are no changes.
- Can't Check-in Files
- Renaming a file triggers an error LogSourceControl: Error: Command 'Delete' Failed! HOT 3
- After Check-In, Object can not be checked out HOT 3
- Permission Denied on Mac OS HOT 6
- Implement Dynamic Event Incorrect Order Tick Restarting HOT 2
- Can't check in files with no changes
- Modifying assets via replace references bypasses checkout HOT 2
- [FR] Add source control icon inside the Reference Viewer HOT 1
- How to Merge Blueprints in UE5.3 using this tool?
- ChangeList view not working
- Does not work in UE5.4 HOT 1
- SSH does not work if the key is password-protected HOT 1
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