Comments (1)
I'd love to help! I kept asking the same thing in #videolan and nobody would talk to me. The core libprojectm is pretty platform-agnostic, really you just need to give it an openGL context to draw into. Building it is mostly the hard part; dealing with all the cmake bullshit.
I'm happy to help VLC devs re-integrate libprojectM if any are interested!
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Related Issues (20)
- Shader-based smooth transitions between presets HOT 5
- Add a project GitHub page with extensive Sphinx-generated documentation HOT 1
- Add an error reporting and general logging API
- Support Milkdrop user sprites
- Nintendo Switch Support HOT 3
- Add the ability to control the actual running time from the outside. HOT 1
- Some way to cap how epileptic presets can be HOT 18
- White screen on Soft Cuts HOT 7
- Fix GLES/Emscripten rendering issues HOT 1
- preset soft transitions don't work on Mac
- Try out libniceshade as a replacement for hlslparser
- Tracking projectm in downstream package ecosystem HOT 3
- Broken transition? HOT 6
- Instance creation fails on some Android devices HOT 5
- Put the free version of the app to fdroid. HOT 1
- Android HOT 2
- Add API call to supply a "burn-in" texture for the next frame
- Crowdsourced localization ? HOT 3
- Preset Parser to Support Syntax Specifications HOT 6
- Foobar2000 visualization plugin HOT 1
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