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revmischa avatar revmischa commented on May 23, 2024

Wow, thanks for that! I should point out I am only responsible for a very small piece of projectM, but I'm trying to get others to contribute because nobody can deal with it themselves.

If you have your own presets, by all means contribute them!

I think what would be great would be a "curated" set of presets - a list of the best that have been checked to actually work. Maybe try loading different presets one by one (maybe theres a way to speed this up with some minor modifications to the code, like printf'ing the current preset for example) and create a directory with the best ones. There are a lot that are very boring or just a black screen and we should remove all of those.
The snag is that there are some great ones that don't render properly right now because of the shader issues, so I'd set those aside in a separate directory to go through when the shader stuff is working better. Most presets don't have shader code though, so filtering out the crummy presets without shader code would be great.

See if you can get the SDL2 and iTunes versions building and running on your system. If you have trouble, let's make some documentation with whatever you get stuck on so others can do it more easily.

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auralarch avatar auralarch commented on May 23, 2024

You are and have been working on this for quite a while now- that alone is worthy of significant credit.

That's a great idea with the presets! That is definitely something within my limited skill set! :)
Will document any build difficulties as well.

Do you ever check out the Milkdrop forum on the winamp site? It is still rather active actually- I was somewhat surprised—very pleasantly surprised. There is all kinds of discussion! From updated or new presets, to authoring presets, to less known features, and of course talk of porting Milkdrop to other platforms.
I found one thread of a guy talking about writing a clone (before MD2 was open source); he had agreed to share the code but wanted to finish and clean it up first. Although, he seems to have disappeared.

I'll let you know if I can't get this built at all...

BTW, it would be nice to get this included in Homebrew! I'm not too sure how that works; if it's as simple as submitting a working formula? But that would definitely increase exposure to a lot more people who are more likely to be able to help out with this. Have you thought about that? Do you know much about Homebrew?

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revmischa avatar revmischa commented on May 23, 2024

I haven't worked on homebrew but I've been developing this on OSX and it's pretty straightforward to build an install. A recipe shouldn't be so bad to write I'm sure.

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auralarch avatar auralarch commented on May 23, 2024

Very happy! I was able to compile & install quite easily with these settings:

./configure --enable-sdl --enable-ftgl --enable-cg --enable-threading

I wouldn't recognize my qt5 installation so --with-qt wouldn't work. I tried a few things but no luck.

It didn't seem to install an app or the itunes plug-in. How do I run the executable? Is there more that needs to be build?

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revmischa avatar revmischa commented on May 23, 2024

So the SDL version spits out an executable in projectM-sdl.
The itunes (and SDL) versions can be built with XCode if you want. There are xcode projects now. Let me know if you need any help getting them to build/run.
The iTunes one spits out a plugin you need to put in the itunes plugin folder. It has issues but kind of works again; #7

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revmischa avatar revmischa commented on May 23, 2024

Let me know if you need any more help

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