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Comments (9)

CReimer avatar CReimer commented on May 29, 2024

I think it's wrong in both pictures. Shouldn't Slic3r try to keep bridges as short as possible? Something like in the lower picture but rotated by 90°?

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mgineer85 avatar mgineer85 commented on May 29, 2024

Hm,... if it would be rotated by 90° it would try to connect to the perimeters just created and still hot. Believe that would not be as good as in the first picture, but I'm just guessing.

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CReimer avatar CReimer commented on May 29, 2024

Ahh yes. That makes sense.

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bubnikv avatar bubnikv commented on May 29, 2024

Fixed in 22ca927

The bridging has been broken, when I tried to fix the bridging for close regions. Now the bridging should work for both single and multiple touching regions.

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mgineer85 avatar mgineer85 commented on May 29, 2024

thank you for your effort in this (single+multiple), will try again

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mgineer85 avatar mgineer85 commented on May 29, 2024

Thank you for building a new release and adding further information on how to build, I didn't get it right.
Just tried the new version, looks better now, but still not perfect in every case.
bridging_layerminus1
Bridges in different isles get the same angle though not touching and separated by perimeters.
bridging_layer

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bubnikv avatar bubnikv commented on May 29, 2024

Would you please attach the models? Thanks.

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mgineer85 avatar mgineer85 commented on May 29, 2024

Uploading ZIPs with Firefox to github seems to be broken, otherwise I would have already.
Uploaded the models externally: https://oc.groene.de/index.php/s/c5kl7htxKlBesTE

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bubnikv avatar bubnikv commented on May 29, 2024

Thanks for very good test cases. For the current code the bridging regions are connected. I am on a good way to fix it.

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