Comments (1)
Done, I have set it to update on notification pupil.0, let me know if you need per eye frame. (Im not sure if its my rig only, but im receiving eye0 messages twice as frequently as from the eye1)
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Related Issues (20)
- Hololens support on V1.2 HOT 1
- VR add-on for Vive pro cannot be recognized after opening Pupil capture HOT 4
- Receive pupil data from both eyes simultaneously HOT 3
- Accessing gaze data before calibration finishes HOT 1
- NullReferenceException Error with Connection? HOT 2
- Multiple ellipse data for one frame in pupil.pldata HOT 1
- What is the best calibration practice? HOT 2
- Would you consider refactoring as a custom package? HOT 2
- Support for OpenXR eye_gaze_interaction extension on Linux and Windows? HOT 3
- IL2CPP build connection error
- Alpha: FormatterNotRegisteredException HOT 2
- alpha - Use color to indicate when the gaze estimate marker is not being updated. HOT 1
- "Diameter" Values HOT 3
- Camera Sensor Dimensions and Specifications
- Alpha/Beta: In gazeVisualizer.cs, updating marker position to hit.point is a misleading representation of gaze accuracy. HOT 3
- README - Fix links to docs.pupil-labs.com HOT 1
- Start File Sources in Capture via notification HOT 17
- HMD_Calibration(_3D) does not drop low-confidence samples HOT 2
- How to make Gaze Visualizer invisible for the HMD-user? HOT 1
- Live recording HOT 1
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