Comments (3)
With Pupil Capture software it detects blinks, thanks a lot :), I would suggest to change in README.md to prevent future misunderstands ;)
3. Start Pupil Service via the pupil_service.exe in the Pupil Service App folder.
to
3. Start Pupil Capture via the pupil_capture.exe in the Pupil Capture App folder.
Now, I've got next trouble, how to determine opened/closed eye via blink event, because it's sending message only when I blink, but not working when got still closed eye.
from hmd-eyes.
Hi @patryk191129,
thanks for your report. Could you please try hmd-eyes together with the newest pupil capture version instead of pupil service - just for testing. Could you please check if the blink detection plugin is running in Pupil Capture after starting the blink demo in Unity.
For the blink demo it is important to have a solid pupil detection, you can check the confidence in Pupil Capture.
from hmd-eyes.
Hi @patryk191129,
thanks for the feedback. Blink should also work with Pupil Service but it is harder to set it up and debug it without the GUI provided by Pupil Capture.
We changed the README and documented the differences between Capture and Service for hmd-eyes.
from hmd-eyes.
Related Issues (20)
- Hololens support on V1.2 HOT 1
- VR add-on for Vive pro cannot be recognized after opening Pupil capture HOT 4
- Receive pupil data from both eyes simultaneously HOT 3
- Accessing gaze data before calibration finishes HOT 1
- NullReferenceException Error with Connection? HOT 2
- Multiple ellipse data for one frame in pupil.pldata HOT 1
- What is the best calibration practice? HOT 2
- Would you consider refactoring as a custom package? HOT 2
- Support for OpenXR eye_gaze_interaction extension on Linux and Windows? HOT 3
- IL2CPP build connection error HOT 1
- Alpha: FormatterNotRegisteredException HOT 2
- alpha - Use color to indicate when the gaze estimate marker is not being updated. HOT 1
- "Diameter" Values HOT 3
- Camera Sensor Dimensions and Specifications
- Alpha/Beta: In gazeVisualizer.cs, updating marker position to hit.point is a misleading representation of gaze accuracy. HOT 3
- README - Fix links to docs.pupil-labs.com HOT 1
- Start File Sources in Capture via notification HOT 17
- HMD_Calibration(_3D) does not drop low-confidence samples HOT 2
- How to make Gaze Visualizer invisible for the HMD-user? HOT 1
- Live recording HOT 1
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