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Implementing physics based method for controlling humanoid characters simulated in Unity, using PID (animation following for ragdolls).
ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints
Bringing Characters to Life with Computer Brains in Unity
Full source-code for Amplify Occlusion plugin for Unity
An automatic light probe placement script for Unity that uses the Navmesh for approximating light probe positions.
iClone / Character Creator / ActorCore Auto Setup for Unity Script
Repository for real time rendering engine and tools for C++
This tutorial covers how to perform in-game style transfer in an HDRP project using the Barracuda infefence library.
tweak vertices and generate blend shapes in Unity
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
Demo Project using the Universal RP from Unity3D
Book Of The Dead: Environment https://assetstore.unity.com/packages/essentials/tutorial-projects/book-of-the-dead-environment-121175 upgraded to Unity 2018 LTS
Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 * 8) character exports for Unity HDRP Pipeline.
Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity URP Pipeline.
Unity HairFX is a strands based hair system (TressFX based Framework)
The HairFX Custom ShaderGraph Shader for Universal RP
Library of tech features used to realize the digital human from 'The Heretic'.
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
[Unity] GPU-optimized marching cubes isosurface reconstruction
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
Optimized Center of Rotation skinning in unity
DAZ To Unity HDRP 10 (Cross Platform)
Distance Field Ambient Occlusion, implemented in Unity, as an extension of SDFr
A tool to convert .dhdm files to tangent-space displacement maps
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
Facial AR Remote is a tool that allows you to capture blendshape animations directly from your iPhone X into Unity 3d by use of an app on your phone.
Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.
The Implementation of FastSpeech based on pytorch.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.