Comments (1)
Stacked setters have been implemented for better usability. They are checked for changes every draw call.
from inanity.
Related Issues (20)
- Emscripten build HOT 2
- Multiple exposes of object to script with different types HOT 1
- Separate uniform buffer content from UniformGroup
- Reference graphics system
- Link vertex and pixel shader into programs (OpenGL-style)
- Remove number-based "semantics" for binding shader constants and resources
- Investigate possibility of Scheme binding
- Default sampler states for textures HOT 1
- Graphics::BmpImageLoader builds only on Windows. HOT 1
- CompressedFileSystem
- Make "shortly" written numbers cross-platform HOT 1
- Do something with vertex-pixel shader linkage on DX11 HOT 1
- Investigate possibility of C# (Mono) binding HOT 1
- OpenGL backend sometimes produces black textures HOT 1
- reserved identifier violation HOT 1
- Replace GLEW with self-made importing mechanics
- Move OS filesystem classes into platform subsystem HOT 1
- Add capability flags to graphics systems, lower OpenGL requirements HOT 1
- Integrate V8 javascript machine HOT 1
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