Comments (8)
The project is still in development and hasn't been set up to be usable with git url
At some point we'll set it up so you can actually use the git url in the packages window, but until then just unzip it in Assets!
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sorry, I mean, unzip it in the parent directory of assets. Most of the project is actually in the Packages folder, which lives besides the Assets folder
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Ace! I'll try again. BTW, does this project support multiple Models? In Realtime CSG it seems it's not really supported.
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@robclouth why do you think realtime CSG doesn't support multiple models?
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If you create brushes on top of other brushes it should automatically add them to the same model.
Can you maybe create a small recording on how you create your brushes? (there are so many ways)
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@robclouth sorry, only noticed your last message now. My notifications weren't set up correctly and I wasn't getting any notifications .. sorry
The whole prefab workflow is basically untested & has plenty of UX issues .. any help is definitely appreciated!
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Related Issues (20)
- Add functionality to move grid up/down
- Improve line rendering code HOT 2
- Add Generator Placement UV/Material Options
- Material Browser
- Ability to rotate(&move?) view while extruding shape
- Ensure Chisel works with "enter playmode without domain reload"
- CSG bugs HOT 3
- Support initializing generators with presets
- ParallelWriter(Ext) Constructor Build Error HOT 2
- Ability to set physics layers per surface
- Adding a vertex to a extruded shape is difficult
- Hovering over (first/last?) edge makes all points change color
- Texturing of extruded shape is not continuous
- Quake Map Importer Extension HOT 1
- Ability to merge selected brushes together if they will form a convex shape.
- multi-select support / edit multiple brushes along common shared planes
- Per brush selectable flag in inspector isn't handled correctly
- CSG operations are not applied
- Is it possible to use this at runtime unlike realtime-csg? HOT 2
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