Comments (2)
I'll investigate this tomorrow.
In the mean time, this seems to work.
First, serialize and compress your md2 file. Save it to the sd card:
MD2Parser parser = new MD2Parser(mContext.getResources(), mTextureManager, R.raw.mymd2);
parser.parse();
VertexAnimationObject3D o = (VertexAnimationObject3D)parser.getParsedAnimationObject();
MeshExporter exp = new MeshExporter(o);
exp.export("mymd2_ser.ser", ExportType.SERIALIZED, true);
Then save it into your raw folder and load it like this:
try {
GZIPInputStream gzi = new GZIPInputStream(mContext.getResources().openRawResource(R.raw.doomguy_ser));
ObjectInputStream ois = new ObjectInputStream(gzi);
VertexAnimationObject3D o = new VertexAnimationObject3D((SerializedObject3D)ois.readObject());
DiffuseMaterial material = new DiffuseMaterial();
material.setUseColor(true); // or use a texture
o.setMaterial(material);
o.addLight(light);
o.setColor(0xff00ff00);
o.setScale(.1f);
addChild(o);
o.play();
} catch(Exception e) {
e.printStackTrace();
}
Have to run now ...
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thanks
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