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Ran's Projects

3dmath icon 3dmath

Unity C# 3D Math methods library.

appleseed icon appleseed

A modern open source rendering engine for animation and visual effects

awesome icon awesome

A curated list of awesome Chart.js resources and libraries

awesome-unity icon awesome-unity

A curated list of awesome Unity assets, resources, and more.

bokeh icon bokeh

Interactive Data Visualization in the browser, from Python

c-sharp-algorithms icon c-sharp-algorithms

:books: :chart_with_upwards_trend: Plug-and-play class-library project of standard Data Structures and Algorithms in C#

curvedesigner icon curvedesigner

A free tool for designing tubes, ramps, curves, and half-pipes in unity

dialoguegraph icon dialoguegraph

Open-source node-based tool for developing branching conversation trees

extensity icon extensity

Quickly enable/disable Google Chrome extensions

gauntletleveleditor icon gauntletleveleditor

Unity Editor tool used for designing, drawing, and exporting 2D levels for a Gauntlet-like game, using UIElements and Scriptable Objects.

groundengine icon groundengine

Ground Engine is an easy to use Game Engine for 3D Game Development written in C++

gtlogicgraph icon gtlogicgraph

A generic graph made off the UIElement GraphView built into Unity.

hdrpgrass icon hdrpgrass

Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!

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