Comments (17)
from bmc64.
I saw that same .CRT files works perfectly with only a classic USB keyboard connected (and pressing F12 for show up menú) and don't works if i use Keyrah instead.. Maybe there is a bug in code when using Keyrah?
from bmc64.
I tested Commando and Simpsons Arcade crt and if I go to menu with C= + F7 (Ctrl + F7 from my normal USB-keyboard or C= + F7 from my Arduino Pro Micro C64 keyboard) those doesn't work.
I couldn't get GPIO16+GND to work (menu flashes but doesn't stay put) so I couldn't test with that.
When F12 is used to open menu, those crt works.
from bmc64.
I saw that same .CRT files works perfectly with only a classic USB keyboard connected
Very interesting. I will try the same cartridge with my keyrah. I have a v2, same for you?
from bmc64.
I couldn't get GPIO16+GND to work (menu flashes but doesn't stay put)
Yah, I have to de-bounce that input. You can usually get it to stay on the menu if you try long enough.
So you saw that the menu keys don't work only after attaching that CRT? Or do they just never work?
from bmc64.
I couldn't get GPIO16+GND to work (menu flashes but doesn't stay put)
Yah, I have to de-bounce that input. You can usually get it to stay on the menu if you try long enough.
So you saw that the menu keys don't work only after attaching that CRT? Or do they just never work?
I tried press long and short and many times and it only flickers. GPIO16+GND doesn't work for me in any circumstances.
If you go to menu with normal USB-keyboard with CTRL+F7 and select Attach cartridge and select .crt, emulator goes to some strange state. It doesn't boot to cart, but does normal reset. After that, cartridge cannot be attached successfully even with going menu with F12.
One detail: I tested same thing with Jiffydos (d1541II/kernal) installed and after CTRL+F7 -> Attach cartridge -> Select .crt -> boot to normal startup screen (not crt), screen have some text "@ S:".
If you don't use CTRL+F7 at all, everything works. Maybe CTRL+F7 -keypress goes to some keyboard buffer and makes this annoyance?
from bmc64.
Problem is C= (LCTRL). Even if C= (or LCTRL) is pressed with F12, .crt's don't work. So if C= (or LCTRL) is pressed when going to menu, .crt's don't work.
I changed C= to SHIFT in my C64-keyboard-controller and now SHIFT+F7 works as menu button and now .crt-files work.
from bmc64.
Thanks!
Problem might be here:
There's probably a case where I'm sending an up event to the emulator when there was no down (or vice versa). I've noticed the emulator is very picky about key up/down events. I'll try to reproduce here.
from bmc64.
Problem is C= (LCTRL). Even if C= (or LCTRL) is pressed with F12, .crt's don't work. So if C= (or LCTRL) is pressed when going to menu, .crt's don't work.
I changed C= to SHIFT in my C64-keyboard-controller and now SHIFT+F7 works as menu button and now .crt-files work.
Nice!
Is possible to map "CONTROL" or "RUN/STOP" or "RESTORE" key of C64 real to press together "F7" key for showing up menú?
If so, which file should be edited?
Thank you
from bmc64.
from bmc64.
This is a strange one. Still trying to determine the cause of this....
from bmc64.
Thank you !!!
from bmc64.
This is a strange one. Still trying to determine the cause of this....
I believe that i could found that!
On real C64 if you turn on it with C= pressed, it will ignore any cartridges inserted (i saw in this moment on my real C64 while was testing some CRT games).
If for some strange reason emulator thinks that C= is still pressed when you choose a CRT file, then emulated C64 will ignore CRT file..
This may be reason because using only a USB keyboard with F12 key for opening menù, this issue not happen.
It's needed to change C= key to another one for opening menù (i hope near F7 so we can use one hand for opening it)
from bmc64.
Ah, yes. That's exactly what's going on. The problem is the code submits the up event to the emulator key queue but transitions to the ui immediately. Then the cartridge is attached while the emulator thinks the commodore key is still down and only after the emulator gets control back does it process the up event, which is too late.
I'll bet if you put things back and press F7 then Commodore, then lift Commodore then lift F7, it will work.
35 years, and I never knew the Commodore key could be used to ignore cartridge at boot!
I'll have a fix for this in the next release. Thanks!
from bmc64.
Actually, reversing them with the code as it is doesn't work. But I just verified that's what's happening. Have a fix already.
from bmc64.
I thought same thing when I noticed C= -button was involved. Then I tested with real C64 and Ultima II+ and couldn't reproduce. But I made mistake and didn't test same games. Now I tested with more games and more real original cartridges and noticed that C= -button disabled only EasyFlash crt's and it doesn't appear to be hardware/kernal feature. So at the moment I came to conlusion that maybe it is EasyFlash feature and affects only EasyFlash crt's. That would be good explanation why I haven't either never heard about it :).
from bmc64.
Ah, yes. That's exactly what's going on. The problem is the code submits the up event to the emulator key queue but transitions to the ui immediately. Then the cartridge is attached while the emulator thinks the commodore key is still down and only after the emulator gets control back does it process the up event, which is too late.
I'll bet if you put things back and press F7 then Commodore, then lift Commodore then lift F7, it will work.
35 years, and I never knew the Commodore key could be used to ignore cartridge at boot!
I'll have a fix for this in the next release. Thanks!
This issue of C= seen as pressed from BMC64 may be same thing that disturbs GPIO16 and GND from opening menú , flashing it instead of keep it open.
When you test new fixed version, please check it too..
I forgot to specify that i am trying only Easy Flash cartridges, sorry :)
from bmc64.
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from bmc64.