Related Issues (14)
- Projectile:collision_is_projectile() is hardcoded to only compare one type of projectile entity.
- Add recoil mechanic
- Code Review on boomstick_api HOT 1
- Add effect of gravity on projectiles
- Add a damage block
- Weapon state (i.e loaded ammo) does not persist after restart
- Add crafting recipe for "boomstick:hull"
- Add smoke particle effects when a weapon is fired.
- Doors, glass, and other "weak" nodes should be destroyable when hit with projectiles.
- Weapons should emit a flash of light when fired.
- If firing a weapon causes a crash, it will also cause a secondary crash on the next startup.
- Refactor boomstick_api.launch_projectiles()
- Empty "click" sounds are not playing.
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from boomstick.