Comments (2)
Currently working on different methods for changing the players equipped weapon. As of now, using player object for primary use and transfer of variables when picking up the item.
Player Create:
fire_rate = 0; // Fire Rate of Current Weapon
magazine = 0; // Magazine of Current Weapon
Other ideas are keeping the object alive and considered a "bound" object to the player. This would also allow the dropping of weapons with x amount of magazine left in them for pickup by other players.
from senior_project.
Weapon system is implemented and working for all test weapons.
from senior_project.
Related Issues (20)
- Basic Collision HOT 1
- Player Characters
- Player Aiming HOT 2
- Projectile Creation HOT 1
- Destructable Objects HOT 1
- Item Pickup HOT 1
- Multi-Player
- Tutorial
- Basic Enemy AI
- Game Pause/Unpause
- Score Tracking
- Enemy Characters
- Boss Character
- Ground Tileset
- Weapon Dropping on Pickup/Action HOT 1
- Player Melee Revert HOT 1
- Weapon "State" Saving HOT 1
- Weapon Ammunition Management HOT 1
- Weapon Mask
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from senior_project.