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ravedaymond avatar ravedaymond commented on August 23, 2024

Currently working on different methods for changing the players equipped weapon. As of now, using player object for primary use and transfer of variables when picking up the item.

Player Create:
fire_rate = 0; // Fire Rate of Current Weapon
magazine = 0; // Magazine of Current Weapon

Other ideas are keeping the object alive and considered a "bound" object to the player. This would also allow the dropping of weapons with x amount of magazine left in them for pickup by other players.

from senior_project.

ravedaymond avatar ravedaymond commented on August 23, 2024

Weapon system is implemented and working for all test weapons.

from senior_project.

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