Comments (2)
Hi,
Yes, I will release it as v1.1.0 soon, just need to go over some pending pull requests.
@smokinguns: Have you considered updating your code to use a factory pattern?
Yup, I was thinking about that. Right now I'm considering having separate classes for each animation, all of them adopting the RTSpinKitAnimating
protocol or something similar. RTSpinKitView
will get the right class instance via a factory, then send a message to it for setting up the animation.
-R
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Supper excited about the new version. I wish you luck on your refactor attempt. I will say one thing that might make testing out new spinners is to allow an instance of a class that builds the animation into rtspinkitview. I've not thought a lot about it though. Great job on what you have so far. I'm super excited to have an alternative to uiactivityindicatorview.
'
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Related Issues (13)
- startAnimating bug HOT 3
- Allow providing custom UIImage for animation
- Color doesn't change when already animating HOT 2
- Using SpingKit in Swift App HOT 1
- Radar like animation
- Update
- Cube-Folding HOT 1
- How to add multiple colours for spinner
- RTSpinView as iBoutlet with contraint not working
- rasterization in 1.0.1 breaks when used with MBProgressHUD
- Deployment Target. HOT 1
- iOS 6 support HOT 1
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