Comments (3)
I recreated it in C and it still reproduces.
#include <stdio.h>
#include "raylib.h"
int main(void){
bool sizetoggle = false;
SetTargetFPS(2);
InitWindow(400, 200, "Test");
RenderTexture2D tex = LoadRenderTexture(400, 300);
Font font = LoadFontEx("font/Lato-Regular.ttf", 26, 0, 0);
while (!WindowShouldClose()) {
if (IsMouseButtonPressed(0)){
if (sizetoggle){ SetWindowSize(400, 200); }
else { SetWindowSize(400, 300); }
sizetoggle = !sizetoggle;
}
BeginTextureMode(tex);
ClearBackground(WHITE);
DrawTextEx(font, "Test string", (Vector2) {10, 10}, font.baseSize, 0, BLACK);
DrawTextEx(font, "Test string 2", (Vector2) {10, 60}, font.baseSize, 0, BLACK);
EndTextureMode();
BeginDrawing();
DrawTextureRec(tex.texture, (Rectangle) {0, 0, tex.texture.width, -tex.texture.height}, (Vector2) {0, 0}, WHITE);
EndDrawing();
}
CloseWindow();
return 0;
}
Test_2024_03_29.mp4
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@Kuroonehalf I think issue is related to not calling ClearBackground()
after BeginDrawing()
, so all the text draws are accumulated over the main framebuffer giving wider strokes. It seems SetWindowSize()
clears the framebuffer (probably the drivers does it) and so the first strokes look thinner again.
Here my test code:
#include <stdio.h>
#include "raylib.h"
int main(void)
{
bool sizetoggle = false;
InitWindow(400, 200, "Test");
RenderTexture2D tex = LoadRenderTexture(400, 300);
Font font = LoadFontEx("CourierPrimeSans.ttf", 32, 0, 0);
SetTargetFPS(10);
while (!WindowShouldClose())
{
if (IsMouseButtonPressed(0))
{
if (sizetoggle){ SetWindowSize(400, 200); }
else { SetWindowSize(400, 300); }
sizetoggle = !sizetoggle;
}
BeginTextureMode(tex);
ClearBackground(WHITE);
DrawTextEx(font, "Test string", (Vector2) {10, 10}, font.baseSize, 0, BLACK);
DrawTextEx(font, "Test string 2", (Vector2) {10, 60}, font.baseSize, 0, BLACK);
EndTextureMode();
BeginDrawing();
ClearBackground(WHITE);
DrawTextureRec(tex.texture, (Rectangle) {0, 0, tex.texture.width, -tex.texture.height}, (Vector2) {0, 0}, WHITE);
EndDrawing();
}
CloseWindow();
return 0;
}
from raylib.
@Kuroonehalf Sincerely, no idea why that happens... could it be related to Odin binding? You should try with C to verify it's a raylib issue...
from raylib.
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