Giter VIP home page Giter VIP logo

Comments (3)

Kuroonehalf avatar Kuroonehalf commented on June 14, 2024 1

I recreated it in C and it still reproduces.

#include <stdio.h>

#include "raylib.h"

int main(void){
    bool sizetoggle = false;
    SetTargetFPS(2);
    InitWindow(400, 200, "Test");

    RenderTexture2D tex = LoadRenderTexture(400, 300);

    Font font = LoadFontEx("font/Lato-Regular.ttf", 26, 0, 0);
    while (!WindowShouldClose()) {
        if (IsMouseButtonPressed(0)){
            if (sizetoggle){ SetWindowSize(400, 200); }
            else { SetWindowSize(400, 300); }
            sizetoggle = !sizetoggle;
        }

        BeginTextureMode(tex);

        ClearBackground(WHITE);

        DrawTextEx(font, "Test string", (Vector2) {10, 10}, font.baseSize, 0, BLACK);
        DrawTextEx(font, "Test string 2", (Vector2) {10, 60}, font.baseSize, 0, BLACK);

        EndTextureMode();
        BeginDrawing();
        DrawTextureRec(tex.texture, (Rectangle) {0, 0, tex.texture.width, -tex.texture.height}, (Vector2) {0, 0}, WHITE);
        EndDrawing();
    }
    CloseWindow();

    return 0;
}
Test_2024_03_29.mp4

from raylib.

raysan5 avatar raysan5 commented on June 14, 2024 1

@Kuroonehalf I think issue is related to not calling ClearBackground() after BeginDrawing(), so all the text draws are accumulated over the main framebuffer giving wider strokes. It seems SetWindowSize() clears the framebuffer (probably the drivers does it) and so the first strokes look thinner again.

Here my test code:

#include <stdio.h>
#include "raylib.h"

int main(void)
{
    bool sizetoggle = false;

    InitWindow(400, 200, "Test");

    RenderTexture2D tex = LoadRenderTexture(400, 300);

    Font font = LoadFontEx("CourierPrimeSans.ttf", 32, 0, 0);

    SetTargetFPS(10);
    
    while (!WindowShouldClose())
    {
        if (IsMouseButtonPressed(0))
        {
            if (sizetoggle){ SetWindowSize(400, 200); }
            else { SetWindowSize(400, 300); }
            
            sizetoggle = !sizetoggle;
        }

        BeginTextureMode(tex);
            ClearBackground(WHITE);
            DrawTextEx(font, "Test string", (Vector2) {10, 10}, font.baseSize, 0, BLACK);
            DrawTextEx(font, "Test string 2", (Vector2) {10, 60}, font.baseSize, 0, BLACK);
        EndTextureMode();
        
        BeginDrawing();
            ClearBackground(WHITE);
            DrawTextureRec(tex.texture, (Rectangle) {0, 0, tex.texture.width, -tex.texture.height}, (Vector2) {0, 0}, WHITE);
        EndDrawing();
    }
    
    CloseWindow();

    return 0;
}

from raylib.

raysan5 avatar raysan5 commented on June 14, 2024

@Kuroonehalf Sincerely, no idea why that happens... could it be related to Odin binding? You should try with C to verify it's a raylib issue...

from raylib.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.