Comments (1)
Initial loading in mobile can be slow, as ClearScript is not available in mobile and we need to use Jint engine. Thousands of Javascript code is executed to run React. I am constantly adding new features to ReactUnity but not all of them is optimized for performance yet. There is certainly a room for improvement in CSS and initial element creation.
But a more fair comparison would trying with a UI with similar elements without React part. Loading Unity UI itself can be slow as well.
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Related Issues (20)
- Performance issues with background-image property HOT 3
- Support flex gap css property? HOT 1
- Scroll position resetting after clicking input HOT 3
- console.log only shows the first parameter HOT 1
- [UGUI] Text scaling with `rem` is not the same as in web browsers HOT 4
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- [UGUI] `<br>` tag is not respected when considering line height HOT 4
- ReactUnity polyfils are not loaded from Resources HOT 4
- `<view>` GameObject is not removed after Restart HOT 6
- [UGUI] Performance Improvement to not create GameObjects that are empty HOT 1
- [UGUI] Performance improvement for non rounded elements HOT 2
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- Image Quality/Resolution HOT 5
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- Created canvases should inherit properties from the main canvas HOT 1
- What's the best practice to use Router? HOT 2
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- Inconsistent element rendering HOT 4
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