Comments (4)
Looks like this fork is a bit more recent. Not sure if the fork is actively maintained but it seems to be ahead at least
from unity-weld.
@Borningstar do you or maybe @RoryDungan have any insight to share why this codebase is not longer actively supported? Have you moved away from maybe Unity, UGUI or the MVVM approach in favor of something else? Just curious!
from unity-weld.
This project is no longer under development or fully supported by Real Serious Games. However, we're open to outside contributors if you or anyone else wants to take up the torch.
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any reason not to try to get those commits merged?
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Related Issues (20)
- TwoWayBinding on a Slider with Min Value not set to 0 fails HOT 4
- Binding to game object visibility HOT 2
- Dropdown Binding automatic updates upon list changes HOT 7
- InputField binding binds to wrong event HOT 1
- Problem of TypeResolver for Interface HOT 2
- How to approach drag-drop behavior? HOT 6
- Binding through custom string instead of function name HOT 3
- Bugged images after binding a Sprite in Image Component using OneWayPropertyBinding HOT 2
- Access object of collection HOT 1
- Implement Clean Mvvm Architecture HOT 2
- Binding to parent viewmodel afte Collection Binding doesn't work HOT 1
- Ahead of time Compilation Problem with Binding on iOS HOT 3
- Why custom ObservableList? HOT 5
- CollectionBinding to unassigned property
- How to properly bind to ViewModel data that is avaialbe after Awake? HOT 1
- (Fix Included) Does not update all bindings in VM when passing Null or String.Empty HOT 2
- FloatToStringAdapterOptions removed at runtime
- Event Binding Execution Order Issue causing Race Condition
- can I use unity weld on IL2CPP ? HOT 1
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