Comments (12)
emissive polygons require correct rad file
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emissive polygons require correct rad file
You mean that there's no info about texlights in the compiled BSP? Where can I get this rad file?
from sourceio.
No, there is no light info in map. Only precompiled lightmaps
from sourceio.
No, there is no light info in map. Only precompiled lightmaps
That's true, although there's the info_texlights point entity that stores texture names and light amount data, which I believe it's how you get the light data from light and light_spot entities, right? I could be wrong, I'm just assuming.
I also thought that texlights contributed to the lightmap data. Apparently this isn't the case.
from sourceio.
Light polygons have no data about their brightness
from sourceio.
Light polygons have no data about their brightness
I just thought that somehow you could take the texture name from info_texlights, assign emissive to the corresponding material with the same name and use the RGB value as color and brightness for amount. I'm no programmer so that's why I'm asking you.
It's fine if you can't do that though. This plugin does wonders as is. 👍
from sourceio.
That's where rad file comes in. It contains emissive power for each texture
from sourceio.
That's where rad file comes in. It contains emissive power for each texture
How do you manage to import light data from light entities then? Also if we need this rad file, maybe we can just import it into Blender using your plugin if that's the case, I just don't know where to find it or how to generate it.
from sourceio.
I got rad file from my friend, who re-created it. But its not very accurate
from sourceio.
I got rad file from my friend, who re-created it. But its not very accurate
Do you mind sharing the process of creating one? I'm also trying to import a map of my own in Blender, which means I have all the project files, in case those are necessary. Also feel free to continue this in Discord if you don't want to go too much off-topic in here, my Discord name is the same as here but with no capital letters (cianez).
from sourceio.
You can join SourceIO discord server
from sourceio.
Found docs on rad files https://developer.valvesoftware.com/wiki/RAD_file
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Related Issues (20)
- can't (re)install or remove addon HOT 1
- Add-On cant be activated HOT 6
- UV maps rotated HOT 1
- Can't load entities HOT 1
- Plans for Exporting BSP Imports HOT 1
- Add-on Not Activating for Blender 4.1 (Mac) HOT 2
- Blender 4.1+ can't import any Source 2 .vmdl_c HOT 1
- Consistent script crash for importing HL:A Models, Maps. HOT 4
- Readme shows outdated Blender version support HOT 1
- help HOT 1
- World scale is behaving strangely HOT 2
- IndexError: list index out of range HOT 2
- "IndexError: list index out of range" error when importing custom maps HOT 8
- Last version (5.4) does not import meshes with skeletons? HOT 6
- Mesh Auto smooth error HOT 2
- detect corrupt map HOT 7
- Source 1 displacement UVs are ~2 times bigger after import HOT 1
- Trying to import cs_office.vpk but the textures say "error creating file" when trying to unpack them HOT 6
- Importing models into Blender 4.2 are metallic for some reason HOT 3
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